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A case study of the use of match video analysis tools in Judo: Attempts of visualizing the competition realities of an athlete

Journal Of Digital Life.2024, 4,2;

Received:November 13, 2023 Revised:January 14, 2024 Accepted:February 6, 2024 Published:April 26, 2024

DOI

https://doi.org/10.51015/jdl.2024.4.S2

Creative Commons License

This article is licensed under a Creative Commons Attribution 4.0 International License.
Ryosuke Ozaki
Faculty of Sports and Budo Coaching Studies, National Institute of Fitness and Sports in Kanoya

Correspondence: rozaki@nifs-k.ac.jp

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Abstract

In this study, we analyzed match videos of a university Judo Player (Player A) utilizing the SPLYZA TEAMS matched video analysis tool. This is the first case study of Judo match analysis using the SPLYZA TEAMS software. A total of 13 matches involving Player A were analyzed in this study. Prior to the analysis, Player A formulated three hypotheses for the matching implementation. The analysis rejected two of the three hypotheses established at the beginning of the study. However, a notable trend emerged, revealing a proclivity for the Kumite situation for initiating Nage-waza from disadvantaged positions in matches that resulted in a loss. This novel finding was obtained by analyzing the data using the SPLYZA TEAMS software.

Judo is a Japanese martial art that was established in 1882 by Jigoro Kano. Judo practitioners wear Judo-gi, and engage in dynamic contests using Nage-waza and Katame-waza to assert dominance over their opponents. Since its recognition as an official sport at the 1964 Tokyo Olympics (Murata, 2011), judo has garnered international recognition, reaching over 200 countries and regions (International judo federation, 2023), making it a familiar facet of Japanese culture worldwide.

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This article is licensed under a Creative Commons Attribution 4.0 International License. This license allows users to share and adapt an article, even commercially, as long as appropriate credit is given.

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