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Special Issue Psychology and Education

Visualization of Motion Image by Humanoid Input Device for Shooting Motion in Basketball and Its Effectiveness

Journal Of Digital Life.2024, 4,7;

Received:December 8, 2023 Revised:February 27, 2024 Accepted:March 27, 2024

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This article is licensed under a Creative Commons Attribution 4.0 International License.
Katsuro Kitamura
College of Science and Technology, Nihon University
Yuichiro Matsuura
Suwa Minami Plant, Seiko Epson Corporation

Correspondence: kitamura.katsurou@nihon-u.ac.jp

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Abstract

The use of imagery is effective for the acquisition of sports movements. However, the details of recalled images have not yet been clarified. Therefore, the purpose of this study was to visualize the image of a basketball shooting motion using a humanoid input device. We also aimed to clarify the effects of such visualizations on the formation of the players’ movement images and the understanding of their movement skills. Six elite female athletes belonging to a professional team and six high-school female athletes who had participated in national tournaments were selected as participants, and motion images were created using a humanoid input device. The results of the analysis indicated that the detailed reproducibility of the motion images and the relationship between the individual movements and the whole movement differed according to the proficiency level of the shooting movement. In addition, it was suggested that in the acquisition of the shooting motion, the promotion of metacognitive activities for one's own motion enhances the analytical and individual sensory understanding of the motion, as well as the formation of an image that relates the whole motion.

1. Introduction

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This article is licensed under a Creative Commons Attribution 4.0 International License. This license allows users to share and adapt an article, even commercially, as long as appropriate credit is given.

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