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Special Issue Environmental Sciences Psychology and Education Sociology

The Effects of Positive and Negative Ions on esports Performance and Arousal Levels Part 2 -Testing Higher Ion Density-

Journal Of Digital Life.2024, 4,3;

Received:December 6, 2023 Revised:February 4, 2024 Accepted:February 25, 2024 Published:April 26, 2024

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This article is licensed under a Creative Commons Attribution 4.0 International License.
Goichi Hagiwara
Department of Human Science, Kyushu Sangyo University

Correspondence: hagi-g@ip.kyusan-u.ac.jp

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Abstract

The purpose of this study was to investigate the psychological effects of higher positive and negative ion conditions on the arousal levels of esports players during a racing game. Participants (10 males) from a collegiate esports team were the participants in the study. The effects of higher concentrations of positive and negative ions were evaluated in a randomized crossover. Each participant performed two experiments four weeks apart; two experimental environments were used: positive and negative ions filling the atmosphere (PNI) condition and a control (CON) condition. A car racing game was employed as the performance task. Arousal was measured by the two-dimensional mood scale (TDMS) and electroencephalogram (EEG). EEG was used to measure arousal. The results showed that the level of arousal in the subjective assessment and the level of arousal in the EEG were significantly higher in the CON condition for PNI. In addition, PNI performed significantly better on the game task than in the CON condition. The present study demonstrated in positive and negative ion environments with higher concentrations than in the previous study, and the results showed higher arousal levels in subjective assessments, indicating that higher concentrations of ionic environments are beneficial for esports players.

Successful esports athletes require psychological or cognitive skills rather than the physical skills on which athletes in traditional sports depend (Himmelstein et al., 2017) Therefore, it is important for esports athletes to train in cognitive skills and psychological skills and cognitive function. Research on training methods and environments for this purpose is also considered necessary in esports competitions. However, currently there are no established esports training methods in the field of sports science, and further research is needed. In addition to the establishment of training methods, the training environment is also important in the field of sports science. Therefore, it is necessary to study the training environment related to esports in the field of sports science.

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